Welcome to the ever-evolving world of learning and development. The fusion of technology, psychology, and education has transformed how we share workplace knowledge and deliver professional and personal development. Whether you're a seasoned professional, a L&D newbie or a curious learner, understanding the lingo is crucial in navigating this dynamic landscape. Ready? Here we go:
The A to Z of Learning and Development Terms
70:20:10 Model: A learning and development model suggesting a proportion for how learning occurs: 70% from on-the-job experiences, 20% from interactions with others, and 10% from formal educational events.
Action Learning: A process involving working on real challenges, using knowledge and skills to solve real-life problems.
ADDIE Model: A framework for Analysis, Design, Development, Implementation, and Evaluation for creating educational and training programs.
Andragogy: The method and practice of teaching adult learners.
Asynchronous Learning: Learning that doesn't happen in real-time; participants access materials at their own pace.
Blended Learning: A mix of traditional face-to-face and online learning.
Bloom's Taxonomy: A framework for categorising educational goals into cognitive, affective, and psychomotor domains.
ChatGPT: A generative artificial intelligence model (AI) often used to assist in the creation of learning design materials.
Competency-Based Learning: A learning approach where progress is based on demonstrating competency rather than spending a set amount of time on a topic.
Continuous Professional Development (CPD): Ongoing learning and development activities to enhance an individual's skills and knowledge — typically, this is accredited by organisations like CPD UK.
E-Learning: Learning that’s conducted via electronic media, typically online.
Flipped Classroom: A blended learning model where traditional lecture and homework elements are reversed.
Formative Assessment: Assessments aimed at forming or shaping learning are often used to provide ongoing feedback rather than to grade learners.
Formative vs. Summative Evaluation: Formative evaluation improves the program during development, while summative evaluation assesses effectiveness after implementation.
Gagne’s Nine Events of Instruction: Instructional steps providing a framework for designing and delivering effective teaching and learning.
Gamification: Using game design elements in non-game contexts like learning.
Hard Skills: Teachable abilities or skill sets that are easy to quantify, like proficiency in a foreign language or computer programming.
Instructional Design: The practice of creating educational courses or materials.
Kirkpatrick's Four Levels of Training Evaluation: A framework evaluating training at different levels: Reaction, Learning, Behavior, and Results. Read more about the theory.
Learning Analytics: The measurement, collection, analysis, and reporting of data about learners and their contexts.
Learning Management System (LMS): Software for delivering, tracking, and managing training/education — examples of this include HowNow, Cornerstone and OpenSesame.
Learning Style Models: While generally disproven, previous theories suggested people had a preferred method of receiving and processing information that offered advantages.
Microlearning: Short, focused learning units or activities — much like a PepTalk!
Mobile-first: A design strategy that prioritises the mobile version of a website or an application — including learning platforms or courses.
MOOC (Massive Open Online Course): An online course aimed at unlimited participation and open access via the web. For example, Coursera or FutureLearn.
Pedagogy: The art or science of teaching and educational methods.
Personalised Learning: Tailoring learning for each student's strengths, needs, and interests.
Return on Investment (ROI): A performance measure to evaluate the efficiency and effectiveness of an investment.
Self-Directed Learning: A process where individuals take initiative in diagnosing their learning needs and formulating learning goals.
Soft Skills: Non-technical skills that relate to how you work, such as communication, critical thinking, and teamwork.
Summative Assessment: Assessment of learning typically at the end of an educational program to measure the extent of learning.
Synchronous Learning: Real-time learning, often in a virtual environment.
Culture Calendar
Success favours the prepared. That’s why we’ve compiled a free calendar of awareness days and weeks to support your business.
From health and wellbeing to culture and DEI, adding the calendar will keep you on the pulse of what’s happening and ahead of the game. Plus, it works across all platforms.